whyspot.blogg.se

Junk turret 7 days to die mods
Junk turret 7 days to die mods












junk turret 7 days to die mods
  1. #JUNK TURRET 7 DAYS TO DIE MODS MOD#
  2. #JUNK TURRET 7 DAYS TO DIE MODS FULL#
  3. #JUNK TURRET 7 DAYS TO DIE MODS MODS#

In case someone finds this in the future: this is for A19.

#JUNK TURRET 7 DAYS TO DIE MODS MOD#

I know this is barely scientific but I didn't see any other posts on this topic and I'm hoping someone finds this useful.Įdit: The hunter mod does a slight bit more damage.

#JUNK TURRET 7 DAYS TO DIE MODS MODS#

However, the rad remover and cripple em mods worked every time with the gun but never with the turret. I didn't compare the damage between turret and gun because that wouldn't make sense. I also did all of the same tests with regular weapons (tac assault and steel sledge hammer) but only to see how big the difference was for mod/no-mod. let sledge hit them at least once (in the end i let it slug them over and over).spawn zombie who will run through the hall.repeat 5 times for each scenario: with mod/without mod.load 2 shots regular ammo (not the shells).place a new zombie at one block and turn off movement.My tests were handled differently per mod but generally in this manner: The hunter mod also fit but I didn't record any results. I played with the grips and muzzle brake but didn't know a good way to test those. I think I tested the laser too but since it starts with a laser I didn't spend too much time on it. On both, the flashlight didn't work (unless you were holding the robot). Weighted Head - More damage but less knockdowns (strangely).Įven though they don't work on the ground they seem to work if you're holding the robot.I also tested a couple things on the robotic sledge:

#JUNK TURRET 7 DAYS TO DIE MODS FULL#

Semi, Burst, and Full auto-mods - I couldn't see any changes.Let it shoot until almost dead and they never started limping. Cripple Em - Straight up doesn't work at all.I set up 15 blocks away and I get an extra point damage per shot, more frequent crits, and less misses. Extended Barrel - Seems to work but very subtle.Radiated zombies never stopped recharging. Rad remover - Straight up doesn't work at all.I had a hunch that some of these were allowed but didn't actually do anything so I did some testing. I was experimenting with turret mods and I thought it was strange that I could add things like Fortifying Grip. Only one post per Let's Play series (This rule includes livestreams, such as on Twitch and YouTube Gaming).Do not advertise your server more than once per month.No Spamming the same message in multiple threads.If you feel you have been unfairly banned, message the moderators to discuss it. We ban people, not accounts if you evade bans, you will be banned again.Please refrain from misogyny, misandry, racism, homophobia or any other form of discrimination.Please contact a mod if your post accidentally got stuck in the spam filter!.If you've gotten the image from another subreddit, mark it as x-post.Promotion of piracy is prohibited here.The rules of reddit are always in effect do not dox users or post information that can lead to doxx do not call for brigades or witchhunts against subreddits or users do not post child pornography etc.














Junk turret 7 days to die mods